Training notes

The 3-hour rule

Everybody talks 80-20. Eighty percent easy. Twenty percent hard. Intervals.

That works — up to a point.

Where 80-20 breaks

Once the week gets long, 20% is too much.

At 10 hours, 20% is 2 hours of hard. Fine.

At 12–15 hours, 20% is already 2.5–3 hours. That’s the edge.

Above that, 20% of the week is more than 3 hours of Z3+. That’s how you burn out while still “following polarized.”

The percentage is a guide. The cap is 3 hours.

The cap

Hard volume is Z3 + Z4 + Z5 + Z6.

If 20% of your week is under 3 hours, you take that. The 3-hour line is the ceiling either way.

Beginner: 0.8–2.0 hours and still ≤20%.

Intermediate / advanced: 1–3 hours and still ≤20%.

Most of the week is Z1 and Z2. The hard piece is the small slice.

Z3 is not easy

A lot of people treat Z3 like easy. It isn’t.

It isn’t a VO2 set. It also isn’t recovery. Sit in it long enough and the demand stacks. Tempo, sweet spot, “just riding a bit harder” — that’s the volume that blows the week without looking like intervals.

Hard starts at Z3. That’s why it sits inside the cap.

Group rides count

Hard is minutes in Z3+. Not “I did intervals.”

A Saturday that sits in tempo and surges is hard volume. Same as a VO2 session. If you don’t count it, you blow the cap and wonder why the next quality day is junk.

Race, group ride, “just a ride with the boys” — if the file is Z3+, it counts.

Minimum effective dose

You want the least hard work that still moves the needle.

Build the aerobic base first. A lot of easy. Then add hard volume — sparingly. Once the base is there, more hard is not more fitness. It’s how you trash the week.

The cap exists to stop you. When the hard work is done, stop.

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Citations

Notes from training and coaching. Building VeloForge for serious riders making these calls with their own data. Product waitlist: join.veloforge.app.